Assets in Game

So my main goal for this week was to create the in game assets for the levels so that when you are hitting a wood or stone block it start to brake down and then from this brakes and thus you get points from braking the objects as well as getting points from hitting the enemies with the objects, as you can see i have created different types of each so that we are able to create different types of levels and not have it repeat over and over again as well as this i have created some that are wider as you can see with the stone assets this then allows the coders to change the density within the physics engine within game maker and make it harder for them to be able to brake it down.

Wood and stone.png

 

Jack Reed ( Team Leader / Artist / Sound / Code ) 

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