Physics within Game Maker

I went through with Ryan on how the physics engine actually worked and different ways  of using this within the game it self, from this I learned a different way of creating the game with using physics and not just creating the game without as it would be harder to created the game. I understood everything that was explained to me through this, as well as creating the physics for the character and also the slingshot i also looked into how to make the character disappear once it has been shot and is just rolling on the floor, what we have done is implemented this within the character and once the character has been destroyed with the instance the second player within the level will automatically be in the sling shot when you are ready to carry on with the game.

As well as this we also looked into the collisions with the boxes and how that would affect them when the player hits them and how they will react due to this, from this we are now looking into how the the character damages the objects and that the boxes have lives and this decreases throughout so that in the end they will no longer be there and thus making it more easy for the player to play the game. With this we then looked into how depth can be used and also the density of the object over all and how that will affect the object once the player has hit it, For example the character will hit a large wood object but due to the density of this object it will take longer to brake down and then due to smaller objects being less dense it will be easy for the player to move them and brake down due to the level of density.

As shown in the video you can see how the game has been changed since the last video that was uploaded due to the development and how it changes the characters and also how this then impacts the character and the objects.

Jack Reed ( Team Leader / Artist / Sound / Code ) 

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